I've been in the game industry for more than 30 years -- my first job, at 14, was assembling and shipping games in the warehouse at SPI. I've designed more than 30 commercially published board, roleplaying, computer, online, mobile and social network games; my ludography is here. I have, in fact, been something of a pioneer in new and emerging game markets -- I designed the first online game to attract more than a million players (MadMaze, for the old Prodigy COLS), founded one of the first mobile game publishers in North America, and today run two websites devoted to promoting independently developed games -- Play This Thing!, which reviews one independently created game each day, and Manifesto Games, which retails indie games. In 2007, I received the Maverick Award at GDC for "tireless promotion of indie games;" I've also won five Origins Awards, and am an inductee into the Adventure Gaming Hall of Fame. I've written scads of articles on games; as well as four novels and a bunch of short stories. My piece "I Have No Words & I Must Design" is widely used in game studies programs across the globe, and I've lectured at universities in both Europe and North America; I also speak frequently at industry conferences. I have also consulted to a wide variety of companies on game design and game industry business issues.





And lots more content available by browsing the menu-bar links.


