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A list of spells arranged in order by caster is also available.
| Banish Illusion
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Caster: Orb of Perception (Magic Item)
Cost: 1
Effect: Cast on any province: Any invisible units in the target province cease to be invisible. Any illusionary units in the target province are eliminated.
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| Bloom
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Caster: The Lady of the Wood
Cost: 2
Effect: Cast on any province: A plains province becomes woods. A woods province becomes forest. The spell has no effect on other terrains. Cancels (and is cancelled by) any other spell which changes province terrain.
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| Boo!
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Caster: Klepsch da Witch
Cost: 1
Effect: Combat spell: All enemy forces in the battle are overcome with fright. Their morale is reduced by 20%.
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| Da Hotfoot
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Caster: Klepsch da Witch
Cost: 1
Effect: Cast on any unit on the map: The unit (and all units it commands) have their movement allowances increased by 1 point for this turn. Can be cast more than once on the same unit.
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| Da Runz
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Caster: Klepsch da Witch
Cost: 1
Effect: Cast on any unit on the map: The unit (and all units it commands) have their movement allowances reduced by 1, due to gastrointestinal distress. Can be cast on a single unit more than once per turn.
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| The Dead Have Eyes
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Caster: Ulvir
Cost: 1
Effect: Cast on any province: Next turn you will be able to "see" into the province.
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| The Dead Serve Me
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Caster: Ulvir
Cost: 1
Effect: Combat spell: Every second enemy unit that dies in this battle creates a new Undead Legion unit.
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| Earthquake
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Caster: Inboric d'Husa Reon
Cost: 2
Effect: Cast on any province: The habitation in the province is reduced by one level (e.g. from Walled City to City, from City to Town, etc., but not below Ruins).
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| Farseeing
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Caster: Olukai Shaman
Cost: 1
Effect: Cast on any province: Next turn, you will be able to "see" into the province.
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| Fire Elemental
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Caster: Magister Timaeus
Cost: 2
Effect: Combat spell: Creates a Fire Elemental unit for the duration of the battle. The Elemental has the following strengths: Ranged combat 0, flanking 80, melee 80, defense 40, morale 40. (The Elemental is removed at end of battle if not eliminated before then.)
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| Flash Freeze
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Caster: Leina
Cost: 1
Effect: Cast on any province: All river and sea-crossing borders from this province will be treated as normal borders (+0 MP cost) next turn.
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| Flashfire
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Caster: Magister Timaeus
Cost: 2
Effect: Cast on any province: A forest province becomes woods. A woods province becomes plains. A plains province becomes desert. The spell has no effect on other terrains. Cancels (and is cancelled by) any other spell which changes province terrain.
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| Flight of the Bumblebee
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Caster: Pontifex Kalaklator
Cost: 2
Effect: Cast on any unit on the map: The unit (and all units it commands) gain Flying movement for this turn. (Movement to an adjacent province costs only 1 point for a flying unit.)
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| The Forest Protects
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Caster: Gremuir Greymantle
Cost: 1
Effect: Combat spell: Vegetation purposefully trips enemy units. All enemy units melee strengths are modified as follows: -30% in forest or woods, -20% in swamp or jungle, 0% in desert, and -10% everywhere else.
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| The Forest Reclaims
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Caster: Gremuir Greymantle
Cost: 2
Effect: Cast on any forest province: The center of habitation in the province is reduced in size by one level (e.g. from Walled City to City, from City to Town).
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| Gnats in their Eyes
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Caster: Pontifex Kalaklator
Cost: 1
Effect: Combat spell: A swarm of stinging insects descends on the enemy and renders them temporarily blind. Decreases the number of ranged combat rounds by one. (Note: This will normally result in there being no ranged combat round.)
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| Great Old One
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Caster: Ulvir
Cost: 2
Effect: Combat spell: Creates a Great Old One unit for the duration of the battle. The Great Old One has the following strengths: Ranged combat 20, flanking 60, melee 100, defense 100, morale 100. (The Great Old One is removed at end of battle if not eliminated before then.)
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| Great Wall of Flames
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Caster: Magister Timaeus
Cost: 2
Effect: Cast on any province: Moving across any border into or out of this province costs 5 extra movement points. Cancels (and is cancelled by) Heavy Snows.
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| Growth
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Caster: Gremuir Greymantle
Cost: 2
Effect: Cast on any province: The province becomes a woods province unless already a woods province, in which case it becomes a forest province. Cancels (and is cancelled by) any other spell which changes province terrain.
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| Hail
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Caster: Leina
Cost: 1
Effect: Combat spell: A violent hail storm appears over the enemy. Your ranged combat strength is increased by 60 points.
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| Heavy Snows
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Caster: Leina
Cost: 2
Effect: Cast on any province: Moving across any border into or out of this province costs 5 extra movement points. Cancels (and is cancelled by) Great Wall of Flame.
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| Ice Storm
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Caster: Leina
Cost: 1
Effect: Combat spell: Freezing rain renders the ground too treacherous for enemy's riding animals. Reduces enemy flanking strength to zero.
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| Illusionary Cavalry
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Caster: Ba Killekka
Cost: 1
Effect: Cast on any province you own: An illusionary unit is placed in the province's garrison. To other players, these units appear to be normal Centaur Cavalry units and function like other Centaur Cavalry units, but they have no maintenance cost and no value in combat.
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| Illusionary Infantry
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Caster: Ba Killekka
Cost: 1
Effect: Cast on any province you own: An illusionary unit is placed in the province's garrison. To other players, these units appear to be normal Bos Infantry units and function like other Bos Infantry, but they have no maintenance cost and no value in combat.
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| Illusionary Monster
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Caster: Ba Killekka
Cost: 1
Effect: Combat spell: In first round of combat (whatever type that may be). A huge monster suddenly appears, terrifying the foe momentarily, causing them to falter in their attack. The enemy forces do no damage in the first round of combat.
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| Intimations of Mortality
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Caster: Ulvir
Cost: 2
Effect: Cast on any unit on the map: The unit (and all units it commands) have their movement allowances reduced by 2, ranged, flanking, and melee combat strengths decreased by 50%, and defense strengths increased by 50%. Cannot cast twice on the same unit.
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| Invisibility
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Caster: Ba Killekka
Cost: 2
Effect: Cast on any unit on the map: The unit (and all units it commands) become "invisible" to all other players. An "I" appears above the unit as a reminder. The unit loses its invisibility when it is in a battle.
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| Landslide
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Caster: Inboric d'Husa Reon
Cost: 1
Effect: Combat spell: Landslides descend on your enemies. Your ranged combat strength is increased by 100 points.
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| Let Us Reason Together
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Caster: Serulian the Skeptic
Cost: 2
Effect: Cast on any province: All other spells cast this turn on target province are dispelled (have no effect). Does not affect combat spells cast in the target province.
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| Make Myself Plain
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Caster: Ba Killekka
Cost: 1
Effect: Combat spell: Illusions mask the locations of stakes, caltrops, and other traps. The enemy's flanking combat strength is decreased by 40%.
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| Pestilence
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Caster: Ulvir
Cost: 3
Effect: Cast on any province: The province's tax revenue is reduced by 6 for this turn. Military units and monsters in the province at the end of the turn have a 10% chance of dying due to disease. Heroes, wizards, and generals are immune to the effects of Pestilence, as are newly-built units.
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| Plague of Locusts
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Caster: Pontifex Kalaklator
Cost: 1
Effect: Cast on any province: A plague of locusts descends on the province, reducing its tax value by 2 for this turn. Can only be cast on a province once per turn.
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| The Points are Equivalent
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Caster: Tsung the Mathemancer
Cost: 2
Effect: Cast on any unit you control. That unit (and all units it currently commands) moves immediately to Tsung's starting province. The target unit cannot pick up or drop off units before teleporting, but can pick up and drop off units after teleporting.
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| Raise Mountains
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Caster: Inboric d'Husa Reon
Cost: 2
Effect: Cast on any province: The province becomes a hills province. A hills provinces become a mountain province. Cancels (and is cancelled by) any other spell which changes province terrain.
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| Raise Undead
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Caster: Ulvir
Cost: 1
Effect: Cast on any province you own: All living military units (not Undead Legions or Vampires) in the garrison become Undead Legion units. (You can pick up troops from the garrison to protect them from this spell, or put troops in the garrison to sacrifice them.) You cannot cast Raise Vampires on the same province this turn.
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| Raise Vampires
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Caster: Ulvir
Cost: 2
Effect: Cast on any province you own: All living military units (not Undead Legions or Vampires) in the garrison become Vampire units. (You can pick up troops from the garrison to protect them from this spell, or put troops in the garrison to sacrifice them.) Cannot cast Raise Undead on the same province this turn.
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| Scorpions and Bees
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Caster: Pontifex Kalaklator
Cost: 1
Effect: Combat spell: Scorpions, bees, and venomous insects gather and attack the enemy. Your melee combat strength is increased by 80 points for one round of melee combat only.
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| See
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Caster: Orb of Scrying (Magic Item)
Cost: 1
Effect: Cast on any province: Next turn you will be able to "see" into the province.
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| Shift Court
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Caster: Ulvir
Cost: 6
Effect: Cast on any province you own: The wizard Ulvir moves to this province (no movement points are expended and movement occurs during the Magic Phase, not the Movement Phase).
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| Speed the Horde
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Caster: Olukai Shaman
Cost: 2
Effect: Cast on any unit on the map: The unit (and all units it commands) have their movement point allowance increased by 2 points for this turn. Can be cast more than once on the same unit.
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| Stampede
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Caster: Olukai Shaman
Cost: 1
Effect: Combat spell: Has effect only in plains provinces. Your flanking combat strength is increased by 100 points for one round of flanking combat only.
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| Steal Money
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Caster: Teleport Ankh (Magic Item)
Cost: 1
Effect: Cast on any province: Transfers 5 gold out of the province owner's treasury and into yours. The victim knows you did it, though.
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| The Steppe Rolls on Forever
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Caster: Olukai Shaman
Cost: 2
Effect: Cast on any province: The target province becomes a plains province. Cancels (and is cancelled by) any other spell which changes province terrain.
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| Summon Beast
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Caster: Ulvir
Cost: 6
Effect: Cast on any province you own. The Beast appears in that province this turn. If the Beast is already in play, this spell cannot be cast. NOTE: The Beast eats one living military unit per turn, including the turn it is summoned. It will eat enemy units in combat if possible, but will eat a friendly or allied unit otherwise. If it does not feed, it dies (but can be re-summoned).
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| Summon Mounts
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Caster: Orbido the Rider
Cost: 1
Effect: Cast on any unit on the map: The unit (and all units it commands) gain +2 movement points this turn. Can be cast on the same unit more than once per turn.
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| Summon Predators
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Caster: Orbido the Rider
Cost: 1
Effect: Combat spell: Wild beasts are summoned to attack the enemy. Your flanking combat strength is increased by 80 points for one round of flanking combat only.
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| Summon the Lord of Herds
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Caster: Olukai Shaman
Cost: 2
Effect: Cast on any province you own. The Lord of Herds appears in that province this turn. Cannot be cast if the Lord of Herds is already in play.
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| The Tame Go Wild
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Caster: Orbido the Rider
Cost: 1
Effect: Combat spell: All riding beasts refuse to bear their riders. Decreases the number of flanking combat rounds by one. (Note: This will normally result in there being no flanking combat round.)
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