Links
About PARANOIA
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Actual Play: Mister Bubbles
- Actual Play: Mister Bubbles (another run)
- Actual Play: Trouble With Cockroaches
- Actual Play: Origins 2006
- Actual Play: Story Games for Everybody
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
Fan sites
- Paranoia-Live.net
- Omega Complex
- FriendComputer.net
- Traitor Recycling Studio
- CPU Central
- ""Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- Standard equipment list
- Handy links for new GMs
- "New player" tournament handout
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Matthew - The Underplex:
Neil Lennon - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Thursday, November 17, 2005
Hot Fun is on the way!
It sounds like science fiction: simply swallowing a pill, or eating a specific food supplement, could permanently change your behaviour for the better, or reverse diseases such as schizophrenia, Huntington's or cancer.
Yet such treatments are looking increasingly plausible. In the latest development, normal rats have been made to behave differently just by injecting them with a specific amino acid. The change to their behaviour was permanent. The amino acid altered the way the rat's genes were expressed, raising the idea that drugs or dietary supplements might permanently halt the genetic effects that predispose people to mental or physical illness.
It is not yet clear whether such interventions could work in humans. But there is good reason to believe they could, as evidence mounts that a range of simple nutrients might have such effects. [...]
Though the experiment impaired well-adjusted animals, the opposite should be possible, and Szyf has already shown that a chemical called TSA that is designed to strip away methyl groups can turn a badly raised rat into a more normal one. [...T]echniques such as "RNA-directed DNA methylation", so far tested only in plants but theoretically possible in mammals, may allow us to target such methylation much more precisely.
That said, the discussion about what determines behavior and how to affect it by therapy, drugs, and now genetic modification is a very good source of inspiration for PARANOIA. Especially if you consider how such things can go wrong in a game... ;-).
Behavioral conditioning is a good trick to use on your players too, if you mostly play with the same people. For example, always use Briefing Room Number 3. Have the goons shout at them if they still don't know they should use Briefing Room Number 3 after a couple of games. Continue until they go there on autopilot, too busy with other issues to pay any attention to it. Then have them blunder in on a VIOLETs' meeting there (or a secsoc conspiracy, or something). The shocking experience will be bigger -and more rewarding- than without the conditioning.
Copyright © 2004-7 by Greg Costikyan and Eric Goldberg. All your rights are belong to us. No bloody
Creative Commons here! Bwahahaha!
No, seriously. If you make non-commercial use of stuff here, that's fine, but we reserve all commercial rights, and all rights
to prepare derivative material on things posted here. In addition, posters of comments must be aware that we reserve the right to use
whatever material they post here, and/or derivative works therefrom, in PARANOIA, supplementary products, licensed products, or derivative
work, without any compensation whatever, for all time to come and throughout this universe and any alternate
universes that may be discovered. At our discretion, and without obligation, we may, if it strikes our fancy, make a good faith
effort to credit you for stuff we use, but we can't promise it won't slip our minds, in the hurly-burly of meeting deadlines. (Actually,
we intend to do that, but it's possible we'll screw up.) By posting comments, you grant us a non-revocable, perpetual, non-exclusive
license to use whatever you post, in whatsoever fashion we deem useful, here or in any other forum, in PARANOIA or in any and all future
products, including but not limited to derivative works, and specifically but not exclusively including the microbrewery beer, ale and porter; salty
and sugary snack; and tattoo design rights deriving therefrom. Woohoo! Is that enough legalese for you? The Computer is Your Friend.
