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About PARANOIA
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Actual Play: Mister Bubbles
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- Actual Play: Trouble With Cockroaches
- Actual Play: Origins 2006
- Actual Play: Story Games for Everybody
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
"Sell me on PARANOIA"
- RPG.net forum 01/2006
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Fan sites
- Paranoia-Live.net
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- CPU Central
- ""Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- Standard equipment list
- Handy links for new GMs
- "New player" tournament handout
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
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Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Matthew - The Underplex:
Neil Lennon - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Saturday, March 25, 2006
Wolfgang Baur seeks Popes
Rather than seeking a group-pledge ransom for an existing project through Fundable.org, Wolf is soliciting donors who will collectively pay him (through PayPal) for a custom-made d20 fantasy adventure he writes to their specifications. All donors get an exclusive electronic copy of the completed adventure, which won't be available any other way.
As Wolf describes on his new blog, "Open Design," what you pay determines your level of influence on his design:
- Subscribers (those who pay $5) can indicate the adventure level they prefer.
- Members ($10) can also vote on a title and setting from a list of choices.
- Standard donors ($20) can also name two monsters from any d20 source, and Wolf will labor heroically to include at least one in the adventure. Other benefits: "Please indicate your favorite play style: intense combat, puzzles and traps, heavy roleplaying, or clue-driven investigation. Your name will appear in the adventure credits."
- Patrons ($50): "As a patron, you will have deep access to the design. Please send your choices for level, title, monsters, and style. You may also send a short, 100-word encounter description or major villain description for consideration. Your review will be requested for the final design, your name will appear in the cover credits, and you may suggest a title for the next installment in the series."
Wolf Baur's longtime friend and fellow TSR/WotC alumnus, Jeff Grubb, poured water on this idea:
Think of the Holy Father of Rome nattering at Michelangelo about the subject matter in the Sistine Chapel and you have a good idea of where this is going. Now imagine writing for fifty Popes, all commenting at the same time, and you see where the inevitable nightmare of this plan unfolds. Game design moves into a new century - in this case the 15th Century, in Venice. Obviously, this is will end in tears.
Thanks for the cold shower, Jeff. Personally, I wish Wolfgang all good fortune in this project, and I'll follow his success closely.
What's more, for many people, adding constraints to a story mostly increases creativity. If you're writing an adventure full of goblins, you get a third of the way through, then start going "Hmmm, what monster should I put here... more goblins?" Or hobgoblins, maybe. Or choose something at random. But if you know ahead of time that your story (or adventure) needs to include goblins, a beholder, and a hellhound, plus it needs to include a scene where the players need to scuba-dive to find a magic harmonica - well, that limits you, but in a good way. Just by figuring out how to ties them all together, you've got most of your story right there. So I wish Mr. Baur much luck and success.
I mean, I don't know how many patrons he has or expects. But if it's over, say, ten at the higher levels, "will be considered" is likely to mean "I'll see all your suggestions, and pick a few of them." As in "Likely as not, not yours." And in the lower levels, all you get is a vote. In which case, what precisely am I paying for?
I guess this is pretty much a rant, seeing as I probably wouldn't spring for it in any case, and I might be entirely wrong and he'll manage to include everybody, and besides if people are paying they must be OK with it, right? So I continue to wish Mr. Baur much luck and success.
Even at the lower levels, people get an adventure not available elsewhere.
It's an experiment. If it doesn't work, people get their money back.
I've gotta say that I'm dubious about how feasible it would be to combine all the diverse elements into one adventure.
But this would be why I'm not a Famous Game Designer. Best of luck, Mr. Baur!
...oh, and thank you for Planescape. Thankyouthankyouthankyou...
And by "supporting" I mean "Waving a sawbuck at him and screeching Flying Monkeys in my Wicked Witch of the West Voice"
I encourage all to join me in this support.
Flying monkeys! Flying MONKEYS!
Jeff Grubb
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