Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Tuesday, October 17, 2006

Signs and Paranoias 

Mongoose Publishing's free Signs and Portents magazine has no less than two PARANOIA-related articles. The Roleplayer section of the magazine (be warned - it's a five-megabyte .PDF document), available here, has an article entitled Paranoia Paperwork by Daniel R. Robichaud, aka Hip-Y-TTS. The article includes such delights as the Revised Security Clearance Form, Draft 9871, for when you need to reclassify a duct as GREEN in a hurry.

Meanwhile, over in the Wargamer section (also a .PDF, this one a chunky nine megs, downloadable here, there's an article on crossing over PARANOIA with the Gangs of Mega-City One skirmish wargame. The article is by Matt Thomason. If you've ever wanted to see how Troubleshooters would do against Judges in a skirmish-level firefight, you're in the right place.

Commendation points to both citizens!

Now that I think about it, the whole Judge Dredd series has some interesting parallels to PARANOIA. Both have millions of people crammed into a post-apocayptic urban dystopia, ruled by fear and dredd - er, dread, as well as bizarre corporate products, satirical elements, and lots and lots of guns. IntSec Officers modelled on the Judges, anyone?

Comments:
Sounds interesting! Jud-G-DRD-1 rules the streets of Mega Complex 1! :P
 
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