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About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- "Setting intro for convention games
- Character creation example
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
Fan sites
- Paranoia-Live.net
- Omega Complex
- Traitor Recycling Studio
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- Standard equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Tuesday, July 14, 2009
A Word From The Computer
At your service, citizen. How may I help you?
I feel uneasy about the rumoured new editions of PARANOIA.
Fear and apprehension are not permitted. Joy is mandatory. If you not experiencing mandatory joy, report for chemical joy enhancement therapy.
Would you mind answering a few questions about the new edition?
Not at all.
I've heard there are going to be three books.
There will now be three core rulebooks in the PARANOIA line. These are the TROUBLESHOOTERS book, the INTSEC book, and the HIGH PROGRAMMER's book. Each of these books is self-contained and focusses on a different way to play PARANOIA.
The 2004 PARANOIA XP rulebo-
ATTENTION! ALL REFERENCES TO A PARANOIA EDITION DENOTED BY A TWO-LETTER CODE ALSO USED BY A CERTAIN WINDOWS-BASED OPERATING SYSTEM ARE TREASON. OR LEGALLY ACTIONABLE, ANYWAY.
Oops, sorry.
A note has been made on your permanent record. Continue with your question.
The, er, 2004 PARANOIA book was all about Troubleshooters. Isn't that the same thing as the new TROUBLESHOOTER book?
The upcoming TROUBLESHOOTER rulebook is indeed a new edition of the basic PARANOIA rules, and so is largely the same as the 2004 rulebook.
What's changed?
The new rulebook is organised to facilitate the core PARANOIA experience of running a mission. Extra support is included for the Gamesmaster. The Treason rules have reverted to the simpler, more direct system used in 2nd edition.
What about the variant playstyles?
The STRAIGHT and ZAP playstyles appear as an appendix in the TROUBLESHOOTER book. HORROR, OVERKILL and HEIST appear in the INTSEC appendix. The contents of the HIGH PROGRAMMER appendix have yet to be determined.
What if I already have the 2004 rulebook. Do I need to purchase the new edition?
No. However, as a long-term PARANOIA fan, you may be interested in the BLACK MISSIONS collector's edition, which includes a CD-ROM of bonus material including interviews with the original designers.
And if I don't have the 2004 edition...
Then the new TROUBLESHOOTERS book is an ideal entry point to PARANOIA!
Let's talk about INTSEC.
Certainly, citizen. In the INTSEC game, you play members of an elite Sector Security Team. Investigate crimes! Interrogate Commie Mutant Traitors! Keep that Happiness Index up! Meet your Termination Quota. INTSEC is designed for longer-term games with more plot development and intrigue.
That sounds suspiciously like the old HIL Sector BLUES supplement.
HIL Sector BLUES was indeed a significant influence on the INTSEC rules, and parts of the text have been repurposed and included in the new book, but there's lots more than just a rehash of Hil Sector+the basic rules. New secret societies! Surveillance rules! New ways to doom other characters!
How about HIGH PROGRAMMER?
In HIGH PROGRAMMER, you play an ULTRAVIOLET High Programmer. You control different factions and power bases in Alpha Complex. The other High Programmers may attempt to subvert your control - you must prevent this and crush their schemes. You crave the awe and fear of your peers, and must impress them with your culture, wit and social graces while plotting their humiliating downfall.
But what could possibly threaten a High Programmer? Surely there won't be any terminations or treasons in this game!
Ah, but you also have a retinue of servants, bodyguards and hangers-on. These characters are played by the other players when the action focusses on your High Programmer. Elements of your retinue may be terminated.
How does HIGH PROGRAMMER play?
The elevator pitch is Yes Minister with ray guns, but you could also say 'Wodehouse meets Illuminati'.
I have further questions about the new edition.
Please post them in the comments.
If so, will there be such materials available for each core rulebook?
Will each core rulebook contain UV-clearance only material for GMs?
If so, does that mean the entier High Programmer book is clearance levels for all players of High Programmer, even the GM only sections?
@Duane: Unknown at this point; it'll probably depend on sales. All three lines will initially be supported by missions.
TROUBLESHOOTER and INTSEC both have UV Sections.
HIGH PROGRAMMER is all UV. Yes, this means the players can read the whole book (apart from the missions).
Copyright © 2004-8 by Greg Costikyan and Eric Goldberg. All your rights are belong to us. No bloody
Creative Commons here! Bwahahaha!
No, seriously. If you make non-commercial use of stuff here, that's fine, but we reserve all commercial rights, and all rights
to prepare derivative material on things posted here. In addition, posters of comments must be aware that we reserve the right to use
whatever material they post here, and/or derivative works therefrom, in PARANOIA, supplementary products, licensed products, or derivative
work, without any compensation whatever, for all time to come and throughout this universe and any alternate
universes that may be discovered. At our discretion, and without obligation, we may, if it strikes our fancy, make a good faith
effort to credit you for stuff we use, but we can't promise it won't slip our minds, in the hurly-burly of meeting deadlines. (Actually,
we intend to do that, but it's possible we'll screw up.) By posting comments, you grant us a non-revocable, perpetual, non-exclusive
license to use whatever you post, in whatsoever fashion we deem useful, here or in any other forum, in PARANOIA or in any and all future
products, including but not limited to derivative works, and specifically but not exclusively including the microbrewery beer, ale and porter; salty
and sugary snack; and tattoo design rights deriving therefrom. Woohoo! Is that enough legalese for you? The Computer is Your Friend.

