Links
About PARANOIA
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Actual Play: Mister Bubbles
- Actual Play: Mister Bubbles (another run)
- Actual Play: Trouble With Cockroaches
- Actual Play: Origins 2006
- Actual Play: Story Games for Everybody
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
Useful forum threads about PARANOIA
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
Fan sites
- Paranoia-Live.net
- Omega Complex
- FriendComputer.net
- Traitor Recycling Studio
- CPU Central
- ""Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- Standard equipment list
- Handy links for new GMs
- "New player" tournament handout
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Matthew - The Underplex:
Neil Lennon - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon
Archives
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- 06/01/2008 - 07/01/2008 Older Archives
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Wednesday, October 10, 2007
PARANOIA equipment list
Citizens Arthur and Kevin have also worked like switch engines to update the "Reboot Alpha" metaplot continuity West End Games introduced into its late-1980s and early '90s adventures, after the departure of founding line editor Ken Rolston. The "Restart page" and "Restart Secret Societies" tell what happened to Alpha Base, Clem Unger, Elizabeth-R, Randy the Wonder Lizard, and many others.
In my biased view, the labored quality of this retrofit validates the new edition's smoother approach. Instead of wrestling with the Gordian Knot of continuity, the new edition severs it. From Day 1, Hour 1, Minute 1 of my design work on the current PARANOIA edition, like an HPD&MC History Remaker, I was determined to retcon those old West End books right out of existence. I summarily, not to say cockily, declared they had never happened. Another validation: No one -- not one single player -- has ever complained. Though I haven't heard from Arthur or Kevin....
Labels: continuity, equipment
Copyright © 2004-8 by Greg Costikyan and Eric Goldberg. All your rights are belong to us. No bloody
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to prepare derivative material on things posted here. In addition, posters of comments must be aware that we reserve the right to use
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