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About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- "Setting intro for convention games
- Character creation example
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
Fan sites
- Paranoia-Live.net
- Omega Complex
- Traitor Recycling Studio
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- Standard equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Wednesday, April 16, 2008
Alpha Complex made real
(Via Chris Nakashima-Brown at No Fear of the Future.)
Thursday, April 10, 2008
PARANOIA in the real world: Your 23% smile is insufficient, citizen
The breadth of a smile can be measured by new technology from Japanese electronics and health care company Omron Corp. [...]
In a demonstration, a camcorder took videos of journalists covering the announcement. Percentage numbers indicating how much each person was smiling popped up in bold blue letters next to their faces on a monitor, flashing higher or lower as their expressions changed. The numbers ranged as high as 89 percent for a person who was grinning, while a somber face registered 0 percent.
Sony Corp. already has a similar Smile Shutter function for its digital cameras which automatically clicks the shutter when people in the image break into a smile.
But Kawamoto said Omron hopes to used its technology in the medical field, to assess the emotional state of patients, or pack it in mobile phones. Okao Catch can also be useful for people who want to perfect their smiles, or for robot communication to make it easier for machines to decipher human reactions, according to Omron.
Doubtless this tech will soon adorn an airport security line near you....
Labels: smile
Sunday, April 06, 2008
The real world now 40% paranoid?
Researchers stuck 200 test subjects on a four-minute virtual-reality simulation of a subway train ride. "The carriage contained neutral computer people (avatars) that breathed, looked around, and sometimes met the gaze of the participants." And lo and behold, the test subjects were spooked!
The research, led by psychologist Dr Daniel Freeman, and funded by the Wellcome Trust, demonstrates that suspicious or paranoid thoughts are much more common in the general population than was previously thought and that they are almost as common as anxiety and depression. [...]
Dr Freeman and colleagues found that the participants interpreted the same computer characters very differently. The most common reaction was to find the virtual reality characters friendly or neutral, but almost 40% of the participants experienced at least one paranoid thought. The participants were extensively assessed before entering the train ride, and it was found that those who were anxious, worried, focused on the worst-case scenarios and had low self-esteem were the most likely to have paranoid thoughts. [...]
"In the past, only those with a severe mental illness were thought to experience paranoid thoughts, but now we know that this is simply not the case," says Dr Freeman. "About one-third of the general population regularly experience persecutory thoughts. This shouldn’t be surprising. At the heart of all social interactions is a vital judgment whether to trust or mistrust, but it is a judgment that is error-prone. We are more likely to make paranoid errors if we are anxious, ruminate and have had bad experiences from others in the past." [...]
People who feared terrorism on the Underground tended to report more paranoid thoughts in the virtual train, possibly reflecting the after-effects of the London bombings on 7 July 2005. However, the researchers also found that people who regularly used the Underground experienced less paranoid thoughts in the virtual train.
Wow, science is really marching on at King's. Comments on the Slashdot topic "VR Study Says 40% of Us Are Paranoid" highlight the junk-science angle, especially this one from LighterShadeOfBlack:
A VR reproduction of the London underground? A place where you're crowded by people, a place which in all honesty does have a reputation for being a haven for pickpockets (whether that's deserved or not, I don't know), and oh yes, one other thing -- the site of the last major (successful) terrorist attack on Britain. [...] Being somewhat cautious in that particular situation is a world away from the headlines implicating that 40% of us are clinically paranoid all the time.
Wednesday, April 02, 2008
Reasons to be Cheerful
Gareth is all over this issue. He also contributed a one-page overview and a short scenario for the forthcoming Mongoose edition of Traveller, that languorous and idyllic project that has distracted him from writing the forthcoming PARANOIA bot book. Enough shilly-shallying, Gareth, get to work!
Tuesday, April 01, 2008
ParanoiaFiles.com
This site takes "paranoia in the real world" literally -- it's a collection of reports on technology from the viewpoint of, not PARANOIA RPG players, but literal sufferers of paranoid personality disorder. The surprise here is the humorous tone, similar to the "Illuminated Site of the Week" on Steve Jackson Games' Daily Illuminator blog.
Poke around ParanoiaFiles to find plenty of items suitable for R&D field testing, such as dental implants and encoded tire treads.
Copyright © 2004-8 by Greg Costikyan and Eric Goldberg. All your rights are belong to us. No bloody
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to prepare derivative material on things posted here. In addition, posters of comments must be aware that we reserve the right to use
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