Links
About PARANOIA
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Actual Play: Mister Bubbles
- Actual Play: Mister Bubbles (another run)
- Actual Play: Trouble With Cockroaches
- Actual Play: Origins 2006
- Actual Play: Story Games for Everybody
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
Fan sites
- Paranoia-Live.net
- Omega Complex
- FriendComputer.net
- Traitor Recycling Studio
- CPU Central
- ""Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- Standard equipment list
- "New player" tournament handout
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Matthew - The Underplex:
Neil Lennon - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon
Archives
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Tuesday, August 29, 2006
Ruckusball Explained
Lexicon, designed by Neel Krishnaswami, is a roleplaying game where players use a Wiki to collaboratively create and embroider entries on some fictitious subject. (If you followed the development of the current PARANOIA edition, you'll recall I ran a Lexicon game set in Alpha Complex, the Toothpaste Disaster.) WJ has adapted Neel's Lexicon rules to a competitive version he calls Smacktalk. Each turn, one player gets voted off the island, and the last survivor writes an entry explaining the sad fates that befell all his competitors.
And Ruckusball? "In this game, players take on the role of retired, famous veterans of an imaginary sport called ruckusball," WJ explains. "The rules, history, and traditions of ruckusball have never been written down before, so these ruckusball champions are asked to delve deep into their memories and write down those rules and whatnot.
"The players will be creating the rules, history, and traditions of ruckusball as they go along. Each entry should describe some complicated rule or whatever, including citations to other rules or whatever like the SmackTalk rules state. Everything should be about ruckusball -- whatever the hell that is -- so players should be making stuff up from their fevered imaginations. That's the point of the game!"
Fans of PARANOIA's "FunBall" may look to Ruckusball Explained as a useful source of rules confusion.
Friday, August 25, 2006
Dog Duty
"Dog Duty" assigns the Troubleshooters to deliver a new mutant detection device, "Project Kiko," to Internal Security. "Kiko" is, in fact, a dog -- not a robot dog, a dog, and one with a poorly developed sense of self preservation. In the likely event Kiko bites the soylent during the mission, the Troubleshooters have to find or invent some likely substitute Kiko to complete their task. (Here fans of classic science fiction may recall Eric Frank Russell's 1955 Hugo-winning novelette "Allamagoosa.") It all leads to a grand finale of inspired deviltry.
Commendations to citizen Jerry for his yeoman service to The Computer and to the PARANOIA community!
Wednesday, August 16, 2006
The Sweep of Unhistory
Paranoia: Sweep of UnHistory
One troubleshooter team! One experimental cryogenic preservation chamber! Infinite Alpha Complexes! Comprising multiple scenarios over multiple time periods, Sweep of Unhistory takes the Troubleshooters from the present into the unimaginably far future, proving that things can only get worse!
To Retail for: $9.95
Thursday, August 10, 2006
Reporting for Duty...Forever
The product page proudly proclaims that "Hyperactive Bob's food is FRESHER and HOTTER!". And, no doubt, more fun.
The livescience article linked above brought me to the online novella Manna, by Marshall Brain. It's amazingly relevant to Paranoia, to the extent that you could use extracts as Humanist propaganda...
(Oh, Gareth Hanrahan here, writer of the Traitor's Manual and several other upcoming supplements, which I'll talk about here soon.)
Sunday, August 06, 2006
PARANOIA and the Big Model
The initial, abortive topic was "GNS and short attention spans." Following The Forge's emphasis on discussion informed by play experience, moderator Ron Edwards split off the topic as "GNS and actual play," where the discussion continues.
If you feel moved to join the discussion, remember to base your comments explicitly in your own personal experiences playing PARANOIA. In fact, I strongly advise you to first familiarize yourself with The Forge's rules and customs, which are enforced with a rigor unknown in more freewheeling RPG forums. It reminds me of the 1979 Monty Python film "Life of Brian," where the official tries to organize a mob: "All right, no one is to stone anyone until I blow this whistle."
Copyright © 2004-7 by Greg Costikyan and Eric Goldberg. All your rights are belong to us. No bloody
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No, seriously. If you make non-commercial use of stuff here, that's fine, but we reserve all commercial rights, and all rights
to prepare derivative material on things posted here. In addition, posters of comments must be aware that we reserve the right to use
whatever material they post here, and/or derivative works therefrom, in PARANOIA, supplementary products, licensed products, or derivative
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and sugary snack; and tattoo design rights deriving therefrom. Woohoo! Is that enough legalese for you? The Computer is Your Friend.