Games * Design * Art * Culture |
![]() Paranoia Paranoia Blog Manifesto Docs Investor 1-Pager Information for Development Partners Electronic Press Kit My Other Websites Personal site SPI Compendium Manhattan Address Locator NYC Game Companies Heroes of the Revolution Apus Software Big Time Games Jonathan Blow Sean Breslin Caravel Games ChronX Cornutopia Digital Eel Enkord Ethereal Darkness GameLab Game Tunnel Garage Games Guardians of Kelthas Hanako Games Health Media Lab IGF IHobo Impending Studios Inhuman Games Iocaine Studios IR Gurus Kellogg Creek Killer Bee Korpos Jetro Lauha Large Animal The Llama Pad Mekensleep Meridian 59 Metanet Metanet Moonpod Mousechief NOKs Nucleosys Oddlabs Parallax Factory Pedestrian Entertainment Persuasive Games PlayFirst Pocket Watch Games Positech Rampant Games Reflexive Rusty Axe Science of Tomorrow Short Hike Sillysoft Skotos Sociolotron Spider Web Software Sports Mogul SuperFurious A Tale in the Desert TameStorm Games Ten Tons Themis Group Third Wave Games Tiny Mantis Three Melons Three Rings Urban Squall Wahoo Studios WishboneX Game Design Stuff Chris Crawford Raph Koster "Mahk" LeBlanc's rants MUD-Dev List Storybuilders Eric Zimmerman Friends' Blogs Rich Carlson Cory Doctorow Gary Farber P & TNH Eric Raymond Dave Rickey Scott Rosenberg Developers' Blogs Kipper's Mighty Pen GameDevBlog Scott Miller Phil Steinmeyer Raph Koster Intelligent Artifice Zen of Design Games Are Art MakeItBigInGames Xemu's Ramblings Tamed Tornado Jeux Sans Frontieres Hideo Blog Jeff Freeman Only a Game Psychochild Game Studies Blogs Terra Nova Avant Game Grand Text Auto Ludonauts Jesper Juul Jill.txt King Lud IC Memory Card Mirjam Eladhari Water Cooler Games Other Interesting Game Blogs Buzzcut Curmudgeon Gamer Jason Della Rocca Videogame Media Watch Game Politics Game Girl Advance Play No Evil VCs Worth Reading Jeff Bussgang Jason Caplain Mike Hirschland Steve Jurvetson Raj Kapoor Seth Levine Ross Mayfield Allen Morgan Charles O'Donnell Tim Oren Fred Wilson Organizations DiGRA GAMA IGDA ESA MEF Preserving Game History Computerspiele Museum Lowood @ Stanford Moby Games Classic Software Preservation Proj. Digital Game Archive Electronics Conservancy The Underdogs Musee Suisse de Jeu The Liman Collection Musee Mechanique |
Thursday, September 25, 2003
Savage Reviews
There's been a bit of a controversy over the last few days about a review of Savage that Gamespot ran and then yanked.
I haven't played Savage, and don't intend to comment on its merits, or lack thereof, as the case may be. It's an RTS/FPS hybrid, in which most players play in FPS mode, but their commander has an overhead view of the battlefield, and plays an RTS game, building structures at which the players can gain new equipment and ammo and such. This strikes me as a good idea--again, whether or not the idea is well executed or not, I'm not in a position to say. The review, or at least the first page of it, can be founded archived by Google here. Gamespot's explanation for why they yanked the review can be found here. Evidently, the substance of the complaints from the publisher (iGames, which owns S2, the developer of Savage--basically, the game is self-published) is that they know the reviewer's ID, and that ID only spent a few hours in the game. This, they claim, is inadequate to really get into and appreciate the game's quality. On the one hand, I've been on the receiving end of some sharp--and, in some cases, I felt, unreasonable -- reviews. Computer Gaming World gave Evolution, one of my games, something like a 30%. (Computer Games liked it, though.) I whined a fair bit to my buddy Johnny Wilson, then CGW's editor, but he basically told me to stuff it, even though I've been known to buy him a single malt or two. The bastard. On the other hand, I've certainly poked people (sometimes the wrong people) in the eye with a sharp stick (metaphorically speaking), and I've appreciated editors who've stuck by me even under pressure (hi, Jason). But here's the thing: 1. As originally reported on the DiGRA listserv, the game was rated a 5.4 out of 10; at least per the Google archive, it was actually rated 6.7. This isn't stellar, but it's respectable. If I'd been the publisher, I don't I'd have wanted to make a fuss. 2. Typically, a reviewer gets $200-$300 for a game review. Yeah, I know, by the standards of science fiction, that's a fair bit of change for a 750-1250 word piece (short science fiction typically earns 7 cents a word)--but look at it from a freelance writer's perspective. To make a bare subsistence living, you'd have to write 100 fucking game reviews every year. The reality is that you get a game to review, you jam the disc in, you play it for a bit--probably not more than a few hours, unless it really grabs you and you WANT to play it more than that--and then you bash out some words. That's all the publisher expects, and that's all they can reasonably expect. The readers may have inflated ideas of the commitment of the people who write for the zine, but more fools they. This is not a problem limited to game zines (or game websites which, I imagine, pay on the lower end of the scale). It's endemic; Publishers fucking Weekly pays $200-$300 per review. And careers can be made or broken on the results. So.... iGames bitched to Gamespot, and because they log usage and knew the fellow's ID (presumably because he was comped because he was a reviewer) they could actually prove that the poor sucker had only played the game for an hour or two. Personally, it rarely takes me an hour to decide a game sucks. Or rocks. It's only the ones in between that might take more time for me to judge. Albeit, if I love a game, I'll play it for a long time, both because I love it, and because I want to figure out why. And that might make for an informed review--but reviews inherently aren't informed. There isn't a zine (or website) in the field that publishes intelligent informed game criticism; bare reviews are all we can expect. (A rant for another time, perhaps.) So... I almost don't care how long this guy took to form his opinion. He formed his opinion, he wrote it up for whatever pittance Gamespot pays, and that was all that could reasonably be expected of any professional in this field, given what a pittance they are paid. Then iGames looked at the log, said "Gotcha!" and whined to Gamespot. In iGames's position, I might have done the same. I mean, how often do you actually get the goods on these guys? And they had the logs to prove it. Where I start to assign some blame is with Gamespot. They know how the system works. They were evidently adequately satisfied with the work of their writer to publish it in the first place. Surely they know that their writers do not play every game to exhaustion before writing a thoughtful review, informed by vast experience with the artform of game design and a career exploring the possible in this nascent and exciting field, a critical essay that will withstand the storms of time and someday stand as a shining examplar of the game critic's art.... Hardly. They commissioned the review, knowing full well that this guy would take his coupla hundred smackers, spend a few hours with the sucker, and turn out readable English prose. That's all they, or anyone, can reasonably expect. Gamespot should have stood by their man. Sez I. 9 Comments:
If you don't understand the gravitational wow powerleveling of an MMORPG (Massively Multiplayer Online Role Playing Game:wow power leveling), I'm going to enlighten you with just a dozen words about world of warcraft power leveling: you get to pick what you look like and what your talents are in world of warcraft powerleveling.
wow power leveling By , at 1:50 AM
wow power leveling By , at 1:51 AM
sex fucking machine sex fucking machine By , at 8:25 PM
wow gold By , at 8:55 PM
runescape money runescape gold runescape money runescape gold wow power leveling wow powerleveling Warcraft Power Leveling Warcraft PowerLeveling buy runescape gold buy runescape money runescape items runescape gold runescape money runescape accounts runescape gp dofus kamas buy dofus kamas Guild Wars Gold buy Guild Wars Gold runescape accounts buy runescape accounts runescape lotro gold buy lotro gold lotro gold buy lotro gold lotro gold buy lotro gold lotro gold buy lotro goldrunescape money runescape power leveling runescape money runescape gold dofus kamas cheap runescape money cheap runescape gold Hellgate Palladium Hellgate London Palladium Hellgate money Tabula Rasa gold tabula rasa money Tabula Rasa Credit By , at 3:39 AM
logo design By tonyparker, at 1:40 AM
lotro gold By lotro gold, at 8:09 AM wow gold cheap wow gold buy wow gold world of warcraft gold wow world of warcraft wow gold WoW Warrior WoW Hunter WoW Rogue WoW Paladin WoW Shaman WoW Priest WoW Mage WoW Druid WoW Warlock power leveling powerleveling wow power leveling wow powerleveling wow guides wow tips google?? google???? google???? ???? ???? ???? ??? ?? LED? ?? ?? ??? ?? ?? ?? ???? ???? ???? ???? ???? ???? ???? ???? ???? powerlin518 logo design website design web design ???? By runescapemoney, at 9:27 AM
Everything here is solely and entirely my personal opinion, and should not be construed as representing the
opinions of my employer, my ex, my cats, or any other person or entity in this universe or any other.
Any resemblance between my opinions and the opinions of others, living or dead, is purely
coincidental, unless it's the product of a vast, left- or right-wing conspiracy. Oh, and I'm not going to
bother with a Creative Commons thingie, but feel free to use anything here however you like, so long as
you ascribe my words to me. And a link would be nice.
|