Games * Design * Art * Culture


Sunday, March 13, 2005
But It's Over Now
Okay, so I delivered a rant at GDC at a session moderated by Eric the Z (with Warren Spector, Brenda Laurel, Jason Della Rocca, and Chris Hecker also ranting)... And I may never work in the game industry again, but hey... It was fun. Packed room, and I got a standing ovation. At dinner afterwards, Will Wright gave me a thumbs-up, which felt good. It's been boingboinged, and Alice posted a summary, but here's the text I was working from... I probably ad libbed a bit from it, but anyway.




<disclaimer>
My opinions are emphatically not those of my employer.
</disclaimer>

I don’t know about you, but I could have been a lawyer. Or a carpenter. Or a sous-chef. Before I get rolling here, I want to ask all of you a question. Who here is here because, you now, developing games is, like, just a job, doesn’t really matter, whatever, it pays the bills. Put up your hands.

And who’s here because you love games?

Yeah.

I don’t know about you, but the things I’ve heard here at GDC have made the future of this industry clear to me. With the arrival of the next gen consoles, the whole cycle is about to be ratcheted up another notch. We’re going to go from $5m budgets to eight figure ones. We’re going to go from dev teams in the dozens to dev teams in the hundreds. It’s all going to be BIGGER, as Iwata-san says.

Is it going to be better?

I’ve been doing some research recently into the history of British and American boardgames in the 18th and 19th centuries, and I’m seeing an interesting pattern—one that persists into the 20th centuries, into the digital era, and through the modern day. It’s a pattern that Dan Scherlis describes rather cynically this way: “Genre is what we call one hit game and its imitators.” Jeffreys publishes “A Journey Through Europe,” and suddenly we have a whole genre of track-based travel games. One fishing game appears, and we have dozens. Mansions of Happiness begets dozens of games of moral improvement, George Parker creates the business game, Little Wars spawns miniatures. Charles Roberts creates the board wargame, D&D produces the RPG, Magic: The Gathering produces the CCG. Donkey Kong appears, and we instantly have dozens of platformers, Akalabeth and Wizardry produce the digital RPG, Dune II and we have RTS, Doom and the FPS, The Sims, and the autonomous agent game.

Games GROW through innovation. Innovation creates new game styles. Innovation grows the audience. Innovation extends the palette of the possible in games. The story of the last twenty years hasn’t been, as you’ve been sold, the story of increasing processing power and increasing graphics; it’s been the story of a startling burst of creativity and innovation. That’s what created this industry. And that’s why we love games.

But it’s over now.

As recently as 1992, the average budget for a PC game was $200,000. Today, a typical budget for an A-level title is $5m. And with the next generation, it will be more like $20m. As the cost ratchets upward, publishers becoming increasingly conservative, and decreasingly willing to take a chance on anything other than the tired and true. So we get Driver 69. Grand Theft Auto San Infinitum. And licensed drivel after licensed drivel. Today, you CANNOT get an innovative title published, unless your last name is Wright, or Miyamoto.

How many of you were at the Microsoft keynote?

I don’t know about you, but it made MY FLESH CRAWL. The HD Era. Bigger. Louder. More photorealistic 3D. Teams of hundreds. And big bux to be made.

Not by you and me, of course. Not by the developers; developers never see a dime beyond dev funding. By the publishers.

Those budgets, those teams, ensure the death of innovation.

This is not why =I= got into games.

Was YOUR allegiance bought at the price of a television?

Then there’s the Nintendo keynote. Nintendo is the company that brought us to this precipice. Nintendo established the business model under which we are crucified today. Nintendo said “Pay us a royalty not on sale, but manufacture.” Nintendo said “We will decide what games we allow you to publish”—ostensibly to prevent another crash like that of 83, but in reality to quash any innovation but their own. Iwata-san has the heart of a gamer—and my question is, what poor bastard’s chest did he carve it from, and how often do they perform human sacrifices at Nintendo HQ?

My friends, we are fucked. We are well and truly fucked. The bar, in terms of graphics and glitz, has been raised and raised and raised until no one can any longer afford to risk anything at all. The sheer labor involved in creating a game has increased exponentially, until our only choice is permanent crunch and mandatory 80 hour weeks—at least until all our jobs are out-sourced to Asia.

With these stakes, risk must be avoided. But without risk, there is no innovation; and innovation is what drives growth in games.

But it’s okay, because The HD Era is here, and big bux are to be made. It doesn’t matter if all we do from here to eternity is more photorealistic drivers and shooters with more polygons on the screen; it doesn’t matter if our idea of innovation becomes blowing into a microphone—because after all, look on the bright side. Bing Gordon’s wallet will be thicker.

I say—enough.

The time has come for revolution.

It may seem to you that what I’ve described are inevitable forces of history, and there’s some truth to that. But not fundamentally. We have free will. And our current plight is the consequence of individual choices.

EA could have chosen to concentrate on innovation, rather than continually raising the graphic bar to squeeze out less well capitalized competitors, but they did not. Sony could have chosen to create a Miramax of the game industry, funding dozens of sub-million titles in a process of planned innovation to establish new world-beating game styles, but they declined. Nintendo could make dev kits cheaply available to small firms, with the promise of funding and publication to to the most interesting titles, but they prefer to rely on the creativity of one aging designer.

You have choices, too. You can take the blue pill, or the red pill. You can go work for the machine, work mandatory eighty hour weeks in a massive sweatshop publisher-owned studio with hundreds of other drones, laboring to build the new, compelling photorealistic driving game-- with the same basic gameplay as Pole Position.

Or you can defy the machine.

You can choose to starve for your art, to beg, borrow, or steal the money you need to create a game that will set the world on fire.

You can choose to riot in the streets of Redwood City, to down your tools and demand an honest wage for an honest eight-hour day.

You can choose to find an alternate distribution channel, a different business model, a path out of the trap the game industry has set itself.

You can choose to remember WHY we love games—and to ensure that, a generation from now, there are still games worthy of our love.

You can start today.





Some explanatory notes: I'm playing off the Microsoft and Nintendo keynotes. Microsoft gave away 1000 Samsung HDTVs to roughly one in three of their audience (you got a tag when you entered that was black, blue, or yellow, and yellow wound up winning). Nintendo's keynote was actually pretty good--Iwata-san, now Nintendo's president, explained his past as an actual game developer, with the claim that "I have the heart of a gamer." I was inordinately cruel to him, really; Microsoft came across as greedheads, while Nintendo came across as a company that, when you get down to it, does care about gameplay and innovation. But--they did set up the basic console model for games, they have acted like greedheads in the past, and, well, it was too good a line to pass up.

More coherent thoughts on the conference later, perhaps tomorrow, after I've had a few hours to delete accumulated spam.


8 Comments:

liqingchao 07?09?03?
google??
google??
wow gold
wow gold
powerleveling
powerleveling
wow gold
wow gold
powerleveling
powerleveling
power leveling
power leveling
wow powerleveling
wow powerleveling
wow power leveling
wow power leveling
wow power level
wow power level
world of warcraft powerleveling
world of warcraft powerleveling
world of warcraft power leveling
world of warcraft power leveling
Crm
Crm
????
????
????
????
????
????
????
????
??????
??????
????
????
rolex replica
rolex replica
china tour
china tour
hongkong hotel
hongkong hotel
beijing tour
beijing tour

????
????
??
??
????
????
????
????
????
????
??
??
????
????
????
????
??????
??????
??????
??????
??????
??????
???
??
??
??
?????
?????
??????
??????

??????
??????
???
???
?????
?????
??????
??????
google??
????
????
????
????
???
??
??
????
????
?????
?????

By Anonymous Anonymous, at 3:00 AM  

If you don't understand the gravitational wow powerleveling of an MMORPG (Massively Multiplayer Online Role Playing Game:wow power leveling), I'm going to enlighten you with just a dozen words about world of warcraft power leveling: you get to pick what you look like and what your talents are in world of warcraft powerleveling.

That's the real beauty of it with maple story hacks. The first thing you do in the MMORPG World of Warcraft is design your own body to take final fantasy xi power leveling and decide what your strengths will be without maplestory hacks. You pick your race(ffxi powerleveling). What could be more seductive than that with wow gold, the ability to turn in all of the cards without world of warcraft gold you were dealt at birth and draw new ones from a face-up deck? If you have friends who've gotten sucked into the WoW black hole and you don't understand why they never talk to you any more, this is wow powerleveling. I remember being a chubby teenager with bad skin, wow power leveling and astigmatism and pants that didn't fit and wow power level quite right. What would I have given to be reborn as a strapping warrior with rippling pecs and armor of hammered silver to wow powerlevel?

Hehe, Rushu of dofus has gone into the video game equivalent of the Great Depression. The rich get richer and the poor get poorer in comparation of dofus kamas:
F2Ps cant get a profession above level 30 in dofus, so gathering dofus kamas is slow, and such crafting professions take longer to gain the resources. Also crafting professions can't get up to a level high enough to make anything costly, or become a magus.
Equipment hunting in dofus isn't worth as much anymore, unless you're hunting a Gelano to earn a great amount of dofus kamas. This is because before if you got, for example, a 1/1 prespic lining it was worth next to nothing. Now, if you get a 1/1 lining,you get someone to mage it so its higher, so there are more better linings, so the price goes down. Even the ones that have more stats that is normally possible aren't worth as much as a perfect lining was before the magus system.

Runescape offers its gamers a wide variety of skills for farming runescape gold/runescape money to be picked up, with each skill serving a particular purpose and adding some amount of value runescape gold to the player. There are twenty three distinct kinds of skill sets categorized under four major topics of runescape money; Combat skills, Extraction skills, Processing skills and Independent skills for farming runescape money. Attainment of mastery in these skills automatically results in improved performance of a player in Runescape to get runescape money.

By Blogger bibiy34, at 11:25 PM  

Thank you for your site.
But please remove all spam massages.

Best regards
Favorites bookmarks

By Anonymous Favorites, at 8:54 AM  

wow power leveling
wow powerleveling
wow power leveling
wow gold
wow items
feelingame.com
wow tips
Most Valuable WOW Power Leveling Service
wow power leveling faq
cheap wow power leveling
wow power leveling
wow powerleveling
wow power lvl

By Anonymous Anonymous, at 10:43 PM  

pornstar dildos pornstar dildos
jack rabbit vibrators jack rabbit vibrators
vibrating bullets vibrating bullets
strap on dildos for women strap on dildos for women
cock rings cock rings
penis enlargement pumps penis enlargement pumps
pocket pussies pocket pussies
anal sex toys anal sex toys

By Anonymous Anonymous, at 11:38 PM  

runescape money runescape gold runescape money runescape gold wow power leveling wow powerleveling Warcraft Power Leveling Warcraft PowerLeveling buy runescape gold buy runescape money runescape items runescape gold runescape money runescape accounts runescape gp dofus kamas buy dofus kamas Guild Wars Gold buy Guild Wars Gold runescape accounts buy runescape accounts runescape lotro gold buy lotro gold lotro gold buy lotro gold lotro gold buy lotro gold lotro gold buy lotro goldrunescape money runescape power leveling runescape money runescape gold dofus kamas cheap runescape money cheap runescape gold Hellgate Palladium Hellgate London Palladium Hellgate money Tabula Rasa gold tabula rasa money Tabula Rasa Credit
Tabula Rasa Credits Hellgate gold Hellgate London gold

By Anonymous Anonymous, at 3:40 AM  

lotro gold
lord of the rings gold
lord of the rings online gold
lotro gold
lord of the rings gold
lord of the rings online gold
Warhammer gold
Warhammer money
War gold
War money
Tabula Rasa Credit
lotro gold
lord of the rings gold
lord of the rings online gold
lord of the rings online gold
lord of the rings gold
Tabula Rasa Credit
World of Warcraft gold
PotBS Doubloon
Pirates of the Burning Sea Doubloon

By Blogger lotro gold, at 9:22 AM  

wow gold cheap wow gold buy wow gold world of warcraft gold wow world of warcraft wow gold WoW Warrior WoW Hunter WoW Rogue WoW Paladin WoW Shaman WoW Priest WoW Mage WoW Druid WoW Warlock power leveling powerleveling wow power leveling wow powerleveling wow guides wow tips google?? google???? google???? ???? ???? ???? ??? ?? LED? ?? ?? ??? ?? ?? ?? ???? ???? ???? ???? ???? ???? ???? ???? ???? powerlin518 logo design website design web design ????

By Blogger runescapemoney, at 5:23 AM  

Post a Comment


This page is powered by 

Blogger. Isn't yours?