Games * Design * Art * Culture |
![]() Paranoia Paranoia Blog Manifesto Docs Investor 1-Pager Information for Development Partners Electronic Press Kit My Other Websites Personal site SPI Compendium Manhattan Address Locator NYC Game Companies Heroes of the Revolution Apus Software Big Time Games Jonathan Blow Sean Breslin Caravel Games ChronX Cornutopia Digital Eel Enkord Ethereal Darkness GameLab Game Tunnel Garage Games Guardians of Kelthas Hanako Games Health Media Lab IGF IHobo Impending Studios Inhuman Games Iocaine Studios IR Gurus Kellogg Creek Killer Bee Korpos Jetro Lauha Large Animal The Llama Pad Mekensleep Meridian 59 Metanet Metanet Moonpod Mousechief NOKs Nucleosys Oddlabs Parallax Factory Pedestrian Entertainment Persuasive Games PlayFirst Pocket Watch Games Positech Rampant Games Reflexive Rusty Axe Science of Tomorrow Short Hike Sillysoft Skotos Sociolotron Spider Web Software Sports Mogul SuperFurious A Tale in the Desert TameStorm Games Ten Tons Themis Group Third Wave Games Tiny Mantis Three Melons Three Rings Urban Squall Wahoo Studios WishboneX Game Design Stuff Chris Crawford Raph Koster "Mahk" LeBlanc's rants MUD-Dev List Storybuilders Eric Zimmerman Friends' Blogs Rich Carlson Cory Doctorow Gary Farber P & TNH Eric Raymond Dave Rickey Scott Rosenberg Developers' Blogs Kipper's Mighty Pen GameDevBlog Scott Miller Phil Steinmeyer Raph Koster Intelligent Artifice Zen of Design Games Are Art MakeItBigInGames Xemu's Ramblings Tamed Tornado Jeux Sans Frontieres Hideo Blog Jeff Freeman Only a Game Psychochild Game Studies Blogs Terra Nova Avant Game Grand Text Auto Ludonauts Jesper Juul Jill.txt King Lud IC Memory Card Mirjam Eladhari Water Cooler Games Other Interesting Game Blogs Buzzcut Curmudgeon Gamer Jason Della Rocca Videogame Media Watch Game Politics Game Girl Advance Play No Evil VCs Worth Reading Jeff Bussgang Jason Caplain Mike Hirschland Steve Jurvetson Raj Kapoor Seth Levine Ross Mayfield Allen Morgan Charles O'Donnell Tim Oren Fred Wilson Organizations DiGRA GAMA IGDA ESA MEF Preserving Game History Computerspiele Museum Lowood @ Stanford Moby Games Classic Software Preservation Proj. Digital Game Archive Electronics Conservancy The Underdogs Musee Suisse de Jeu The Liman Collection Musee Mechanique |
Tuesday, September 27, 2005
Manifesto Games (or: Doing, Not Talking)
Last Friday, I resigned my position at Nokia. It's time to put my I suspect it will come as no surprise to those who've read the GDC Rant, my Free Play presentation, or my recent screed in The Escapist that I've been thinking a lot over the last few months about how to foster the development of a thriving independent games sector--and have come to the conclusion that it's possible to build a viable business to do so. So I'm pulling the trigger. At this point, I have no funding, other than a little money myself; nothing ready to launch, either. But I do have a partner, the offered support of some other companies, a clear sense of what I need to accomplish in the next few months, and a draft (not a final one) of a business plan and financials. This is, of course, terrifying; I'm leaving a nice comfortable job for an extremely early stage startup, with the prospect of no income for possibly as much as a year (or more). But there does come a time when you have to stop whining about things and try to change them. The new company will be called Manifesto Games (there's a placeholder website here); its motto is "PC Gamers of the World Unite! You Have Nothing to Lose but Your Retail Chains!" And its purpose, of course, will be to build what I've been talking about: a viable path to market for independent developers, and a more effective way of marketing and distributing niche PC game styles to gamers. At this stage, I would like to thank a bunch of people for advice and support leading up to this decision, including Eric Goldberg, Ben Palmer, Eric Zimmerman, David Heath, Kathy Schoback, Nathan Solomon, Alex Macris, Tom Kurz, Len Quam, Dalia Hierro, Andrew Friedman, Charles Ardai, Peggy Oriani, and the principals of Polaris Ventures. And, of course, Johnny Wilson, who will be joining me in the venture. And I'd like to make another announcement: I'm going to be taking another risk, and blogging here about the whole process. One of my theories is that the kind of company Manifesto aspires to be must be utterly open to, and responsive to, its customers and prospective customers--that to build the kind of enthusiasm, commitment, and verve we need to succeed, and to make of our customers our own best advocates, we need to treat them as partners, and not (as so many companies do) as sheep to be fleeced. Thus, my intention as Manifesto becomes more of a reality, is to be as open as feasible about its plans, practices, and intentions--for management to blog frequently about what they're doing, and to participate frequently in forums with gamers. Since that's so, why not start the practice now? Thus, I will be posting various documents here, up to and including the business plan and financials (when I'm happier with them); and I'll be talking about the whole process of fund-raising, site development, business development, and so on. This should, I think, be interesting for anyone who wants to understand what entrepreneurs do, what issues they face, and how they solve (or try to solve) problems; this is normally stuff that all happens behind closed doors, and I think it will be interesting to make it public. Making it public may well bite me in the ass, at times--but on the other hand, it may also work to enlist others in helping us make the company work. And I should note that I won't necessarily be blogging everything, particularly if, say, a potential investor is uncomfortable having details of a meeting made public. But I do have cop-out language above, you'll note: "as open as feasible." I will certainly be elaborating on all this over the next few weeks. But for now: Please contact me if any of the following are true:
Wish us luck... We're going to need it. 5 Comments:
If you don't understand the gravitational wow powerleveling of an MMORPG (Massively Multiplayer Online Role Playing Game:wow power leveling), I'm going to enlighten you with just a dozen words about world of warcraft power leveling: you get to pick what you look like and what your talents are in world of warcraft powerleveling.
wow power leveling By , at 10:12 PM
runescape money runescape gold runescape money runescape gold wow power leveling wow powerleveling Warcraft Power Leveling Warcraft PowerLeveling buy runescape gold buy runescape money runescape items runescape gold runescape money runescape accounts runescape gp dofus kamas buy dofus kamas Guild Wars Gold buy Guild Wars Gold runescape accounts buy runescape accounts runescape lotro gold buy lotro gold lotro gold buy lotro gold lotro gold buy lotro gold lotro gold buy lotro goldrunescape money runescape power leveling runescape money runescape gold dofus kamas cheap runescape money cheap runescape gold Hellgate Palladium Hellgate London Palladium Hellgate money Tabula Rasa gold tabula rasa money Tabula Rasa Credit By , at 7:09 PM
lotro gold By lotro gold, at 1:39 PM wow gold cheap wow gold buy wow gold world of warcraft gold wow world of warcraft wow gold WoW Warrior WoW Hunter WoW Rogue WoW Paladin WoW Shaman WoW Priest WoW Mage WoW Druid WoW Warlock power leveling powerleveling wow power leveling wow powerleveling wow guides wow tips google?? google???? google???? ???? ???? ???? ??? ?? LED? ?? ?? ??? ?? ?? ?? ???? ???? ???? ???? ???? ???? ???? ???? ???? powerlin518 logo design website design web design ???? By runescapemoney, at 8:22 AM
Everything here is solely and entirely my personal opinion, and should not be construed as representing the
opinions of my employer, my ex, my cats, or any other person or entity in this universe or any other.
Any resemblance between my opinions and the opinions of others, living or dead, is purely
coincidental, unless it's the product of a vast, left- or right-wing conspiracy. Oh, and I'm not going to
bother with a Creative Commons thingie, but feel free to use anything here however you like, so long as
you ascribe my words to me. And a link would be nice.
|