Several presentations from speeches I've made. These are all PPTs.
Design for Serious Games: Why so many suck and how to design ones that don't.
Designing Games for Process Intensity, or, Why Content Creation is Sucking Us Dry
Wireless Game Design: An overview of the strenghts and weaknesses of the medium.
Game Design Theory: A discussion of game design theory, referring but not limited to wireless games.
SMS Game Design: Designing games for SMS technology.
WAP Game Design: Designing games for WAP technology.
J2ME & BREW Game Design: Designing games for J2ME and BREW technology.
Wireless Games: Mass-market gaming through Internet-enabled mobile devices.
Online Games: The past through the future.
Making the Case: Business models for online games (with Jessica Mulligan).